using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("Navigation")]
	public class Navigation : MonoClass
	{
		public static bool NAVIGATION_DEBUG => MonoClass.smethod_14<bool>(TritonHs.MainAssemblyPath, "", "Navigation", "get_NAVIGATION_DEBUG", Array.Empty<object>());

		public Navigation(IntPtr address, string className)
			: base(address, className)
		{
		}

		public Navigation(IntPtr address)
			: this(address, "Navigation")
		{
		}

		public static void Clear()
		{
			MonoClass.smethod_17(TritonHs.MainAssemblyPath, "", "Navigation", "Clear");
		}

		public static bool GoBack()
		{
			return MonoClass.smethod_14<bool>(TritonHs.MainAssemblyPath, "", "Navigation", "GoBack", Array.Empty<object>());
		}

		public static void Pop()
		{
			MonoClass.smethod_17(TritonHs.MainAssemblyPath, "", "Navigation", "Pop");
		}

		public static bool BlockBackingOut()
		{
			return MonoClass.smethod_14<bool>(TritonHs.MainAssemblyPath, "", "Navigation", "BlockBackingOut", Array.Empty<object>());
		}

		public static bool CanNavigate()
		{
			return MonoClass.smethod_14<bool>(TritonHs.MainAssemblyPath, "", "Navigation", "CanNavigate", Array.Empty<object>());
		}

		public static void DumpStack()
		{
			MonoClass.smethod_17(TritonHs.MainAssemblyPath, "", "Navigation", "DumpStack");
		}
	}
}
